Load–store architecture

In computer engineering, a load–store architecture is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. The earliest example of a load–store architecture was the CDC 6600. Almost all vector processors (including many GPUs) use the load–store approach.

Comment
enIn computer engineering, a load–store architecture is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. The earliest example of a load–store architecture was the CDC 6600. Almost all vector processors (including many GPUs) use the load–store approach.
Date
enJune 2020
Has abstract
enIn computer engineering, a load–store architecture is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. For instance, in a load–store approach both operands and destination for an ADD operation must be in registers. This differs from a register-memory architecture (for example, a CISC instruction set architecture such as x86) in which one of the operands for the ADD operation may be in memory, while the other is in a register. The earliest example of a load–store architecture was the CDC 6600. Almost all vector processors (including many GPUs) use the load–store approach.
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Load–store architecture
Label
enLoad–store architecture
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Arithmetic logic unit
ARM architecture
Category:Computer architecture
CDC 6600
Complex instruction set computing
Computer engineering
GPUs
Instruction set architecture
Load and store
Load–store unit
Memory (computing)
MIPS architecture
PowerPC
Processor register
Reduced instruction set computing
Register-memory architecture
Register–memory architecture
RISC-V
SPARC
Vector processor
X86
Reason
enIn need of a better source to explain how 'many' GPUs use load–store than a datasheet on a particular architecture.
SameAs
4r1Kh
Arquitectura de carga-almacenamiento
Arsitektur muat dan simpan
Q6663274
store
store (processadors)
Store-Architektur
Архітектура load-store
載入-儲存架構
Subject
Category:Computer architecture
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Load–store architecture?oldid=1114083842&ns=0
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35161236
Wikipage revision ID
1114083842
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