subject predicate object context
71944 Creator 5e2b2739371b6edf8043c2bb8831a05e
71944 Creator e6254423dd69e7a2a2c65ecddd9d3092
71944 Creator c1e1d89d9c87e2223ba8eb345cb55095
71944 Creator 6f8de9fc928340aa3a9fbb79bd8ea392
71944 Creator 97479e07a16c3b99a5e37e4315a6dfec
71944 Creator 300f8891353e900db8d6d3f45710f3c4
71944 Date 2020-09-23
71944 Is Part Of repository
71944 abstract The relationships between fun and learning are far from clear. Some argue that the two are mutually exclusive, while playful practitioners draw attention to links with motivation, exploration and creativity. This is an important issue in the context of games-based learning – should fun be emphasised, or should it be set aside in favour of other elements? In order to explore the relationships between learning and fun, it is first necessary to understand the meanings of ‘fun’, a term that previous studies have shown is interpreted in several distinct ways. In this paper, we explore a new approach to researching fun and learning, the Consensus Workshop. This method was used to address two research questions: ‘What elements of fun do a group of educational practitioners identify within a Consensus Workshop?’ and ‘How do participants see these elements translating to a learning scenario?’ It was also used to explore whether a Consensus Workshop can be used to collaboratively create a taxonomy of fun, and to identify any practical and conceptual barriers to this being done effectively. Participants in a Consensus Workshop used balloons to help them construct two typologies of fun and its relationship to learning. We evaluate this approach and its outcomes, identify elements of a future typology, examine how understandings of fun are shaped by context, and consider the ways in which participants linked fun and learning. The study highlights the importance of context to understandings of fun, and also finds indications that studies in this area are limited by a tendency to focus on socially acceptable views of fun and its relationship to learning. It finds that a Consensus Workshop has the potential to be used to create a taxonomy of fun. In this initial trial of the method, educational practitioners identified multiple elements of fun and made a range of connections between fun and learning.
71944 authorList authors
71944 presentedAt ext-a12c813e390a5f2535e388d324b84f34
71944 status peerReviewed
71944 uri http://data.open.ac.uk/oro/document/1211149
71944 uri http://data.open.ac.uk/oro/document/1211156
71944 uri http://data.open.ac.uk/oro/document/1229389
71944 uri http://data.open.ac.uk/oro/document/1229414
71944 uri http://data.open.ac.uk/oro/document/1229415
71944 uri http://data.open.ac.uk/oro/document/1229416
71944 uri http://data.open.ac.uk/oro/document/1229417
71944 uri http://data.open.ac.uk/oro/document/1229418
71944 uri http://data.open.ac.uk/oro/document/1229532
71944 type AcademicArticle
71944 type Article
71944 label Ferguson, Rebecca ; Childs, Mark ; Okada, Alexandra ; Sheehy, Kieron ; Tatlow-Golden, Mimi and Peachey, Anna (2020). Creating a Framework of fun and Learning: Using Balloons to Build Consensus. In: 14th European Conference on Games Based Learning - ECGBL 2020, 23-25 Sep 2020, Brighton (held virtually due to COVID).
71944 Title Creating a Framework of fun and Learning: Using Balloons to Build Consensus
71944 in dataset oro