50734 |
Creator |
b32b19fdd9ad9f61e852debb903277ce |
50734 |
Creator |
0e0981d80b1ee08ff24202852aaa5304 |
50734 |
Creator |
3f0d988307a237eaf61bd25565d0ee00 |
50734 |
Creator |
ext-1b60c8427a8c76d95d4a7c1d6d4029f7 |
50734 |
Creator |
ext-4958fbd191ecae9c98d24de2183d7b2d |
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Date |
2017-10 |
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Date |
2017-10-01 |
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Is Part Of |
repository |
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abstract |
One of the most frequent arguments for deploying serious games is that they provide
an engaging format for student learning. However, engagement is often equated with
enjoyment, which may not be the most relevant conceptualization in safety-critical
settings, such as law enforcement and healthcare. In these contexts, the term ‘serious’
does not only relate to the non-entertainment purpose of the game but also the environment
simulated by the game. In addition, a lack of engagement in a safety critical training
setting can have serious ethical implications, leading to significant real-world impacts.
However, evaluations of safety-critical games (SCGs) rarely provide an in-depth consideration
of player experience. Thus, in relation to simulation game-based training, we are
left without a clear understanding of what sort of experience players are having,
what factors influence their engagement and how their engagement relates to learning.
In order to address these issues, this paper reports on the mixed-method evaluation
of a SCG that was developed to support police training. The findings indicate that
engagement is supported by the experience situational relevance, due to the player’s
experience of <i>real-world authenticity, targeted feedback mechanisms</i> and <i>learning
challenges</i>. |
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authorList |
authors |
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presentedAt |
ext-1442673a9c5fabd37ab4e576eebadb28 |
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status |
peerReviewed |
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uri |
http://data.open.ac.uk/oro/document/632331 |
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uri |
http://data.open.ac.uk/oro/document/632332 |
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uri |
http://data.open.ac.uk/oro/document/632333 |
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uri |
http://data.open.ac.uk/oro/document/632334 |
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uri |
http://data.open.ac.uk/oro/document/632335 |
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uri |
http://data.open.ac.uk/oro/document/632336 |
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uri |
http://data.open.ac.uk/oro/document/659544 |
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type |
AcademicArticle |
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type |
Article |
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label |
Hart, Jennefer ; Iacovides, Ioanna ; Adams, Anne ; Oliveira, Manuel and Magroudi,
Maria (2017). Understanding Engagement within the Context of a Safety Critical Game.
In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY
2017), 15-18 Oct 2017, Amsterdam, Netherlands. |
50734 |
label |
Hart, Jennefer ; Iacovides, Ioanna ; Adams, Anne ; Oliveira, Manuel and Magroudi,
Maria (2017). Understanding Engagement within the Context of a Safety Critical Game.
In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY
2017), 15-18 Oct 2017, Amsterdam, Netherlands. |
50734 |
Title |
Understanding Engagement within the Context of a Safety Critical Game |
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in dataset |
oro |