subject predicate object context
50734 Creator b32b19fdd9ad9f61e852debb903277ce
50734 Creator 0e0981d80b1ee08ff24202852aaa5304
50734 Creator 3f0d988307a237eaf61bd25565d0ee00
50734 Creator ext-1b60c8427a8c76d95d4a7c1d6d4029f7
50734 Creator ext-4958fbd191ecae9c98d24de2183d7b2d
50734 Date 2017-10
50734 Date 2017-10-01
50734 Is Part Of repository
50734 abstract One of the most frequent arguments for deploying serious games is that they provide an engaging format for student learning. However, engagement is often equated with enjoyment, which may not be the most relevant conceptualization in safety-critical settings, such as law enforcement and healthcare. In these contexts, the term ‘serious’ does not only relate to the non-entertainment purpose of the game but also the environment simulated by the game. In addition, a lack of engagement in a safety critical training setting can have serious ethical implications, leading to significant real-world impacts. However, evaluations of safety-critical games (SCGs) rarely provide an in-depth consideration of player experience. Thus, in relation to simulation game-based training, we are left without a clear understanding of what sort of experience players are having, what factors influence their engagement and how their engagement relates to learning. In order to address these issues, this paper reports on the mixed-method evaluation of a SCG that was developed to support police training. The findings indicate that engagement is supported by the experience situational relevance, due to the player’s experience of <i>real-world authenticity, targeted feedback mechanisms</i> and <i>learning challenges</i>.
50734 authorList authors
50734 presentedAt ext-1442673a9c5fabd37ab4e576eebadb28
50734 status peerReviewed
50734 uri http://data.open.ac.uk/oro/document/632331
50734 uri http://data.open.ac.uk/oro/document/632332
50734 uri http://data.open.ac.uk/oro/document/632333
50734 uri http://data.open.ac.uk/oro/document/632334
50734 uri http://data.open.ac.uk/oro/document/632335
50734 uri http://data.open.ac.uk/oro/document/632336
50734 uri http://data.open.ac.uk/oro/document/659544
50734 type AcademicArticle
50734 type Article
50734 label Hart, Jennefer ; Iacovides, Ioanna ; Adams, Anne ; Oliveira, Manuel and Magroudi, Maria (2017). Understanding Engagement within the Context of a Safety Critical Game. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017), 15-18 Oct 2017, Amsterdam, Netherlands.
50734 label Hart, Jennefer ; Iacovides, Ioanna ; Adams, Anne ; Oliveira, Manuel and Magroudi, Maria (2017). Understanding Engagement within the Context of a Safety Critical Game. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017), 15-18 Oct 2017, Amsterdam, Netherlands.
50734 Title Understanding Engagement within the Context of a Safety Critical Game
50734 in dataset oro