User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-cente

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enUser-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-cente
Has abstract
enUser-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user. The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product so that users are not forced to change their behavior and expectations to accommodate the product. The users thus stand in the center of two concentric circles. The inner circle includes the context of the product, objectives of developing it and the environment it would run in. The outer circle involves more granular details of task detail, task organization, and task flow.
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Framework
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User-centered design
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enUser-centered design
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www.iso.org/iso/catalogue_detail.htm%3Fcsnumber=21197
www.iso.org/iso/catalogue_detail.htm%3Fcsnumber=52075
www.ted.com/talks/david_kelley_on_human_centered_design%3Flanguage=en
www.youtube.com/watch%3Fv=Wl2LkzIkacM
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Action research
Active voice
Activity-centered design
Affinity diagram
Agile management
Anti-persona
Boldface
Capital letters
Card sorting
Category:Design
Category:Human–computer interaction
Category:Technical communication
Category:Usability
Chief experience officer
Chunking (psychology)
Co-design
Color-coding
Component-based usability testing
Contextual design
Contextual inquiry
Contrast (vision)
Cooperative design
Design process
Design thinking
Don Norman
Emotional Design
Empathic design
End-user
Environment (systems)
Ethnography
Experience
Font
Genre
Hierarchy
Human-centered computing
Human-centered design
Information
Information architecture
Interaction design
Italic type
Iterative design
Jargon
Languages
Learning curve
Mental model
Meta-design
Mike Cooley (engineer)
Navigation
Nominal (linguistics)
Noun phrase
Paper prototyping
Participatory design
Persona (user experience)
Process-centered design
Product (business)
Requirement
Scenario
Secondary persona
Skimming (reading)
Software engineering
Thanatosensitivity
The Design of Everyday Things
Transgenerational design
Ubiquitous computing
University of California, San Diego
Usability
Usability testing
Use case
Verbs
Visibility
Waterfall model
World Usability Day
SameAs
Brugercentreret design
Brukersentrert utvikling
CLaP
Conception centrée sur l'utilisateur
Diseño centrado en el usuario
Disseny centrat en l'usuari
Erabiltzailean Oinarritutako Diseinua (EOD)
Kasutajakeskne disain
Käyttäjäkeskeinen suunnittelu
m.02jbtw
Nutzerorientierte Gestaltung
Progettazione centrata sull'utente
Projektowanie zorientowane na użytkownika
Q1136996
UCD
Ориентированное на пользователя проектирование
Розробка орієнтована на користувача
עיצוב מכוון משתמש
تصميم موجه للمستخدم
طراحی کاربر-محور
ユーザー中心設計
以用户为中心的设计
사용자 중심 설계
SeeAlso
Human-centered design
Subject
Category:Design
Category:Human–computer interaction
Category:Technical communication
Category:Usability
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