
Progress in artificial intelligence
Artificial intelligence applications have been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games, and toys. However, many AI applications are not perceived as AI: "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore." "Many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late 1990s and early 21st century, AI technology became widely used as elements of larger systems, but the field was rarely credited for these successes at the time.
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- enArtificial intelligence applications have been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games, and toys. However, many AI applications are not perceived as AI: "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore." "Many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late 1990s and early 21st century, AI technology became widely used as elements of larger systems, but the field was rarely credited for these successes at the time.
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- enArtificial intelligence applications have been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games, and toys. However, many AI applications are not perceived as AI: "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore." "Many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late 1990s and early 21st century, AI technology became widely used as elements of larger systems, but the field was rarely credited for these successes at the time. Kaplan and Haenlein structure artificial intelligence along three evolutionary stages: 1) artificial narrow intelligence – applying AI only to specific tasks; 2) artificial general intelligence – applying AI to several areas and able to autonomously solve problems they were never even designed for; and 3) artificial super intelligence – applying AI to any area capable of scientific creativity, social skills, and general wisdom. To allow comparison with human performance, artificial intelligence can be evaluated on constrained and well-defined problems. Such tests have been termed subject matter expert Turing tests. Also, smaller problems provide more achievable goals and there are an ever-increasing number of positive results.
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- Progress in artificial intelligence
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- enProgress in artificial intelligence
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- aiimpacts.org/miri-ai-predictions-dataset/
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- Age of Intelligent Machines
- AlphaGo
- AlphaGo versus Lee Sedol
- AlphaZero
- Andreas Kaplan
- Andrew Ng
- Angry Birds
- Animal language
- Applications of artificial intelligence
- Arimaa
- Artificial general intelligence
- Artificial intelligence
- Artificial intelligence in video games
- Autonomous car
- Backgammon
- Betting in poker
- Category:Artificial intelligence
- Category:Progress
- Checkers
- Chess
- Computer bridge
- Computer poker player
- Connect Four
- CrazyStone
- Creativity
- Crossword
- Deep Blue (chess computer)
- Deep Blue versus Garry Kasparov
- Deepmind
- DeepMind
- Dota 2
- Draughts
- E-sports
- Expert system
- Explainable artificial intelligence
- Facial recognition system
- Feigenbaum test
- Feng-Hsiung Hsu
- File:Classification of images progress human.png
- File:Deep Blue.jpg
- Freeciv
- Future of Humanity Institute
- Game theory
- Game tree complexity
- Go (board game)
- Go (game)
- Gordon E. Moore
- Grandmaster (chess)
- Gran Turismo Sport
- Hanabi (card game)
- Handwriting recognition
- Hans Moravec
- Heads up poker
- Herbert A. Simon
- IEEE Spectrum
- ImageNet
- Institute for Advanced Study
- Jeopardy!
- Jim Gray (computer scientist)
- Katja Grace
- Kolmogorov complexity
- Law
- Lee Sedol
- Libratus
- List of artificial intelligence projects
- List of emerging technologies
- Machine translation
- Mahjong
- Marvin Minsky
- Median
- Medical diagnosis
- Microsoft
- Moore's Law
- Moravec's paradox
- Natural language processing
- New York Times
- Object recognition (computer vision)
- OCR-A
- Optical character recognition
- Outline of object recognition
- Perfect information
- Perfect knowledge
- Question answering
- Ray Kurzweil
- Rémi Coulom
- Reversi
- Robot control
- Robot soccer
- Rubik's Cube
- Scientific American
- Scrabble
- Shogi
- Social skills
- Speech recognition
- Speech synthesis
- StarCraft (video game)
- StarCraft II
- StarCraft II: Wings of Liberty
- Stock market prediction
- Stock trading
- Stratego
- Subject matter expert Turing test
- Super intelligence
- Texas hold 'em
- Tic-tac-toe
- Turing test
- Vernor Vinge
- William Lowell Putnam Mathematical Competition
- Wired (magazine)
- Wisdom
- Word-sense disambiguation
- SameAs
- 4tuXu
- m.03ydmxs
- Postęp w sztucznej inteligencji
- Progresso na inteligência artificial
- Q7248593
- SeeAlso
- History of artificial intelligence
- Solved game
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- Category:Artificial intelligence
- Category:Progress
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- Progress in artificial intelligence?oldid=1117695203&ns=0
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