Programming by example

In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples.

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enIn computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples.
Has abstract
enIn computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocol: Seahawk and Gbrowse moby. Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task. The usual distinction in literature between these terms is that in PbE the user gives a prototypical product of the computer execution, such as a row in the desired results of a query; while in PbD the user performs a sequence of actions that the computer must repeat, generalizing it to be used in different data sets. For final users, to automate a workflow in a complex tool (e.g. Photoshop), the most simple case of PbD is the macro recorder.
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Technique
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Programming by example
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enProgramming by example
Link from a Wikipage to an external page
www.scfbm.org/content/1/1/4
www.biomedcentral.com/1471-2105/8/208/abstract
www.dsmforum.org/events/DSVL01/carlson.pdf
web.media.mit.edu/~lieber/PBE/
web.media.mit.edu/~lieber/Your-Wish/
www.acypher.com/wwid/
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Adobe Photoshop
Automated machine learning
BioMOBY
Category:Machine learning
Category:Programming paradigms
Category:User interfaces
Computer program
Computer programming
Computer science
End-user development
Example-based machine translation
Inductive programming
Lapis (text editor)
Machine learning
Macro recorder
Multiple selection
Programming by demonstration
Programming language
Query by Example
Simultaneous editing
Test-driven development
SameAs
4tsTQ
m.027n2j2
Programming by example
Q7248496
Subject
Category:Machine learning
Category:Programming paradigms
Category:User interfaces
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Programming by example?oldid=1015336831&ns=0
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