Production system (computer science)
A "production system " (or "production rule system") is a computer program typically used to provide some form of artificial intelligence, which consists primarily of a set of rules about behavior but it also includes the mechanism necessary to follow those rules as the system responds to states of the world. Those rules, termed productions, are a basic representation found useful in automated planning, expert systems and action selection.
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- enA "production system " (or "production rule system") is a computer program typically used to provide some form of artificial intelligence, which consists primarily of a set of rules about behavior but it also includes the mechanism necessary to follow those rules as the system responds to states of the world. Those rules, termed productions, are a basic representation found useful in automated planning, expert systems and action selection.
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- Production (computer science)
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- enA "production system " (or "production rule system") is a computer program typically used to provide some form of artificial intelligence, which consists primarily of a set of rules about behavior but it also includes the mechanism necessary to follow those rules as the system responds to states of the world. Those rules, termed productions, are a basic representation found useful in automated planning, expert systems and action selection. Productions consist of two parts: a sensory precondition (or "IF" statement) and an action (or "THEN"). If a production's precondition matches the current state of the world, then the production is said to be triggered. If a production's action is executed, it is said to have fired. A production system also contains a database, sometimes called working memory, which maintains data about current state or knowledge, and a rule interpreter. The rule interpreter must provide a mechanism for prioritizing productions when more than one is triggered.
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- Production system (computer science)
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- enProduction system (computer science)
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- www.aaai.org/ojs/index.php/aimagazine/article/download/1586/1485
- arxiv.org/abs/1601.00529
- www.researchgate.net/profile/John_Sowa/publication/225070439_Knowledge_Representation_Logical_Philosophical_and_Computational_Foundations/links/549835370cf2c5a7e342a9a9.pdf
- books.google.com/books%3Fid=iWzZ1KqPUC4C&printsec=frontcover%23v=onepage&q&f=false
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- Action selection
- Action selection mechanism
- Artificial Intelligence: A Modern Approach
- Automated planning and scheduling
- BDI software agent
- Carnegie Mellon University
- Category:Expert systems
- Category:Logic programming
- Charles Forgy
- CLIPS
- Conflict resolution strategy
- Constraint Handling Rules
- Drools
- Execution (computers)
- Expert system
- Expert systems
- Forward chaining
- ILOG
- Inference engine
- Jess programming language
- Knowledge representation
- Learning classifier system
- Lisp-based Intelligent Software Agents
- L-system
- OpenCog
- OpenL Tablets
- OPS5
- Pattern matching
- Production Rule Representation
- Prolog
- Rete algorithm
- Rewriting
- Robert Kowalski
- Rule-based machine learning
- Soar (cognitive architecture)
- State (computer science)
- Term rewriting
- Working memory
- SameAs
- 4mDec
- Hệ sinh (khoa học máy tính)
- m.08w326
- Production system (computer science)
- Produkční systém
- Produksjonssystem
- Produktionssystem (Informatik)
- Q581319
- Sistema de produção (ciência da computação)
- Sistemas de producción (informática)
- Продукционная модель представления знаний
- Продукційна модель
- プロダクションシステム
- Subject
- Category:Expert systems
- Category:Logic programming
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- Production system (computer science)?oldid=1083899680&ns=0
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- Wikipage page ID
- 3157457
- Wikipage revision ID
- 1083899680
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