Procedural modeling

Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be st

Comment
enProcedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be st
Has abstract
enProcedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be stored. Often, it suffices to start the algorithm with the same random seed to achieve this. Although all modeling techniques on a computer require algorithms to manage and store data at some point, procedural modeling focuses on creating a model from a rule set, rather than editing the model via user input. Procedural modeling is often applied when it would be too cumbersome to create a 3D model using generic 3D modelers, or when more specialized tools are required. This is often the case for plants, architecture or landscapes.
Hypernym
Term
Is primary topic of
Procedural modeling
Label
enProcedural modeling
Link from a Wikipage to an external page
www.cs.umbc.edu/~ebert/book/book.html
web.archive.org/web/20141020105534/http:/www.treegenerator.com/compare.htm
web.archive.org/web/20111019224214/http:/www.procedural.com/
www.lai4d.com/documents/lai4d_ref_manual.html
web.archive.org/web/20070316020051/http:/www.vision.ee.ethz.ch/~pmueller/documents/mueller.procedural_modeling_of_buildings.SG2006.web-version.pdf
delivery.acm.org/10.1145/1180000/1179969/p96-white.pdf%3Fkey1=1179969&key2=7979228711&coll=&dl=&CFID=15151515&CFTOKEN=6184618
www.vterrain.org/Plants/plantsw.html
web.archive.org/web/20060114082225/http:/www.vision.ee.ethz.ch/~pmueller/documents/procedural_modeling_of_cities__siggraph2001.pdf
Link from a Wikipage to another Wikipage
3D model
3D modeler
3D models
3ds Max
Algorithm
Autodesk Softimage
Blender (software)
BRL-CAD
Bryce (software)
Category:3D computer graphics
Category:Procedural generation
Cinema 4D
CityEngine
Computer games
Computer graphics
E-on Vue
Fractal
Generative Modelling Language
Grasshopper 3D
Grome
Houdini (software)
HyperFun
JavaScript
L-System
Modo (software)
MojoWorld Generator
OpenSCAD
Parametric design
Parametric model
Procedural generation
SpeedTree
Terragen
Texture mapping
Xfrog
SameAs
4tt9M
m.0h11js
Modélisation procédurale
Procedurālā modelēšana
Procedural modeling
Q7247149
Процедурне моделювання
手続き型モデリング
Subject
Category:3D computer graphics
Category:Procedural generation
WasDerivedFrom
Procedural modeling?oldid=1078598476&ns=0
WikiPageLength
4456
Wikipage page ID
7028968
Wikipage revision ID
1078598476
WikiPageUsesTemplate
Template:Columns-list
Template:Refimprove
Template:Reflist