
Physics processing unit
A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects.
- Artifact100021939
- Chip103020034
- Conductor103088707
- Device103183080
- Engine103287733
- Instrumentality103575240
- Machine103699975
- Microprocessor103760310
- Motor103789946
- Object100002684
- PhysicalEntity100001930
- SemiconductorDevice104171831
- Whole100003553
- WikicatComputerPhysicsEngines
- WikicatMicroprocessors
- Comment
- enA physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects.
- Depiction
- Has abstract
- enA physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects. The idea is having specialized processors offload time-consuming tasks from a computer's CPU, much like how a GPU performs graphics operations in the main CPU's place. The term was coined by Ageia to describe its PhysX chip. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's product was the only complete one designed, marketed, supported, and placed within a system exclusively being a PPU.
- Homepage
- www.ageia.com/
- Hypernym
- Microprocessor
- Is primary topic of
- Physics processing unit
- Label
- enPhysics processing unit
- Link from a Wikipage to an external page
- web.archive.org/web/20050309033254/http:/www.gamers-depot.com/interviews/agiea/001.htm
- web.archive.org/web/20051221231246/http:/www.pcper.com/article.php%3Faid=140&type=expert&pid=1
- developer.nvidia.com/object/cuda.html
- developer.nvidia.com/gameworks-physx-overview
- www.ageia.com/
- www.hothardware.com/articles/BFG_Ageia_PhysX_Physics_Card/
- web.archive.org/web/20060407040318/http:/physx.ageia.com/
- web.archive.org/web/20070113005648/http:/planetphysx.com/
- web.archive.org/web/20070302132522/http:/www.havok.com/content/view/187/77/
- web.archive.org/web/20080601230649/http:/physx.cwx.ru/
- wiki.nesdev.com/w/index.php/User:Lidnariq/Known_PPU_revisions
- www.digipart.com/part/UA6528
- Link from a Wikipage to another Wikipage
- 130 nanometer
- Adapteva
- Ageia
- AGEIA
- Alienware
- AMD CrossFire
- Application-specific integrated circuit
- ASUS
- ATI Technologies
- BFG Technologies
- Cache hierarchy
- Category:Computer physics engines
- Category:Coprocessors
- Category:Video game hardware
- CELL
- Cell (microprocessor)
- Cloth modeling
- Collision detection
- Compute shader
- CUDA
- Dead Rising
- Dell
- Die (integrated circuit)
- Digital signal processor
- ELSA Technologies
- Fabless semiconductor company
- Falcon Northwest
- Finite element analysis
- Fluid dynamics
- FPGA
- GDDR3
- General-purpose computing on graphics processing units
- GPGPU
- GPU
- Half-Life 2
- Halo 3
- Hardware acceleration
- Havok (software)
- Intel
- Microprocessor
- Microsoft Robotics Studio
- MIPS architecture
- Nvidia
- NVidia
- NVIDIA
- OpenCL
- PAL (software)
- Particle systems
- PCI Express
- Peripheral Component Interconnect
- Physics
- Physics engine
- PhysX
- PlayStation 2
- PlayStation 2 hardware
- Printed circuit board
- Random access memory
- Rigid body dynamics
- Scalable Link Interface
- Scratchpad memory
- Scratchpad RAM
- Shader Model 3.0
- Sieve C++ Parallel Programming System
- Single instruction, multiple data
- Soft body dynamics
- Software development kit
- Sphere
- Transistor
- Video card
- Video game
- Vision processing unit
- VLIW
- Watt
- Wikt:convex
- SameAs
- CH2t
- Füüsikaprotsessor
- m.05dhkm
- Physics processing unit
- Physics processing unit
- Physics processing unit
- Physics processing unit
- Physics Processing Unit
- Physikbeschleuniger
- Processeur physique
- Q1140942
- Unidade de processamento de física
- Unit pemprosesan fizik
- Физический процессор
- Фізичний процесор
- وحدة معالجة الفيزياء
- 物理處理器
- 물리 처리 장치
- Subject
- Category:Computer physics engines
- Category:Coprocessors
- Category:Video game hardware
- Thumbnail
- WasDerivedFrom
- Physics processing unit?oldid=1123373457&ns=0
- WikiPageLength
- 13550
- Wikipage page ID
- 1585947
- Wikipage revision ID
- 1123373457
- WikiPageUsesTemplate
- Template:CPU technologies
- Template:More sources
- Template:Reflist
- Template:Short description