Mouse (programming language)
The Mouse programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio. Despite these limits, Mouse includes a number of relatively advanced features, including: * Conditional branching * Loops * Pointers * Macros (subroutines (which may be recursive)) * Arrays * Code tracing
- Comment
- enThe Mouse programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio. Despite these limits, Mouse includes a number of relatively advanced features, including: * Conditional branching * Loops * Pointers * Macros (subroutines (which may be recursive)) * Arrays * Code tracing
- Has abstract
- enThe Mouse programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio. Mouse was originally intended as a small, efficient language for microcomputers with limited memory. It is an interpreted, stack-based language and uses Reverse Polish notation. To make an interpreter as easy as possible to implement, Mouse is designed so that a program is processed as a stream of characters, interpreted one character at a time. The elements of the Mouse language consist of a set of (mostly) one-character symbols, each of which performs a specific function (see table below). Since variable names are limited to one character, there are only 26 possible variables in Mouse (named A-Z). Integers and characters are the only available data types. Despite these limits, Mouse includes a number of relatively advanced features, including: * Conditional branching * Loops * Pointers * Macros (subroutines (which may be recursive)) * Arrays * Code tracing The design of the Mouse language makes it ideal for teaching the design of a simple interpreter. Much of the book describing Mouse is devoted to describing the implementation of two interpreters, one in Z80 assembly language, the other in Pascal.
- Hypernym
- Language
- Is primary topic of
- Mouse (programming language)
- Label
- enMouse (programming language)
- Link from a Wikipage to an external page
- mouse.sourceforge.net/
- archive.today/20030506120304/http:/cth.dtdns.net/mouse/
- mouse.davidgsimpson.com
- primepuzzle.com/mouse/mouse.html
- users.encs.concordia.ca/~grogono/Mouse/mouse.html
- web.archive.org/web/20070307145837/http:/www.geocities.com/fullerhaparnoldafmil/mouse.html
- Link from a Wikipage to another Wikipage
- Assembly language
- Category:Stack-oriented programming languages
- Microcomputer
- Pascal (programming language)
- Programming language
- Reverse Polish notation
- Stack (data structure)
- Z80
- SameAs
- gAsH
- m.025tvjt
- Q17148785
- Subject
- Category:Stack-oriented programming languages
- WasDerivedFrom
- Mouse (programming language)?oldid=1095043680&ns=0
- WikiPageLength
- 7151
- Wikipage page ID
- 6378343
- Wikipage revision ID
- 1095043680
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- Template:Authority control
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