Möller–Trumbore intersection algorithm
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.
- Comment
- enThe Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.
- Has abstract
- enThe Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.
- Hypernym
- Method
- Is primary topic of
- Möller–Trumbore intersection algorithm
- Label
- enMöller–Trumbore intersection algorithm
- Link from a Wikipage to an external page
- www.mathworks.com/matlabcentral/fileexchange/33073
- jcgt.org/published/0005/03/03/
- github.com/erich666/jgt-code/tree/master/Volume_02/Number_1/Moller1997a
- www.graphics.cornell.edu/pubs/1997/MT97.pdf
- Link from a Wikipage to another Wikipage
- Badouel intersection algorithm
- C++
- Category:Geometric algorithms
- Category:Geometric intersection
- Computer graphics
- Intersection (Euclidean geometry)
- Java (programming language)
- Java 3D
- Plane (geometry)
- Ray (geometry)
- Ray tracing (graphics)
- Three-dimensional space
- Triangle
- Triangle mesh
- SameAs
- Algorithme d'intersection de Möller–Trumbore
- fwt2
- m.0s8tjb5
- Q17133310
- Алгоритм Моллера — Трумбора
- მელერ-ტრამბორის კვეთის ალგორითმი
- Subject
- Category:Geometric algorithms
- Category:Geometric intersection
- WasDerivedFrom
- Möller–Trumbore intersection algorithm?oldid=1099918803&ns=0
- WikiPageLength
- 5518
- Wikipage page ID
- 38898390
- Wikipage revision ID
- 1099918803
- WikiPageUsesTemplate
- Template:Compsci-stub
- Template:Geometry-stub
- Template:Reflist
- Template:Short description