Karatsuba algorithm
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products. For example, the traditional algorithm requires (210)2 = 1,048,576 single-digit multiplications to multiply two 1024-digit numbers (n = 1024 = 210), whereas the Karatsuba algorithm requires 310 = 59,049 thus being ~17.758 times faster.
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- enThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products. For example, the traditional algorithm requires (210)2 = 1,048,576 single-digit multiplications to multiply two 1024-digit numbers (n = 1024 = 210), whereas the Karatsuba algorithm requires 310 = 59,049 thus being ~17.758 times faster.
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- enThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products. For example, the traditional algorithm requires (210)2 = 1,048,576 single-digit multiplications to multiply two 1024-digit numbers (n = 1024 = 210), whereas the Karatsuba algorithm requires 310 = 59,049 thus being ~17.758 times faster. The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm.The Toom–Cook algorithm (1963) is a faster generalization of Karatsuba's method, and the Schönhage–Strassen algorithm (1971) is even faster, for sufficiently large n.
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- Anatoly Karatsuba
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- കരത്സൂബാ അൽഗൊരിതം
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- カラツバ法
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