Interactive skeleton-driven simulation
Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.
- Comment
- enInteractive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.
- Has abstract
- enInteractive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.
- Hypernym
- Technique
- Is primary topic of
- Interactive skeleton-driven simulation
- Label
- enInteractive skeleton-driven simulation
- Link from a Wikipage to an external page
- www.cs.unc.edu/~lin/COMP259-S05/LEC/24.ppt
- web.archive.org/web/20060828072755/http:/grail.cs.washington.edu/pub/papers/Capell-2002-ISD.pdf
- grail.cs.washington.edu/projects/deformation/Capell-2002-ISD-divx.avi
- web.archive.org/web/20060828072336/http:/grail.cs.washington.edu/pub/papers/Capell-2002-MFD.pdf
- web.archive.org/web/20060828073725/http:/grail.cs.washington.edu/pub/papers/Capell-2005-PBR.pdf
- web.archive.org/web/20060902214406/http:/grail.cs.washington.edu/theses/CapellPhd.pdf
- grail.cs.washington.edu/projects/charanim/
- grail.cs.washington.edu/projects/deformation/
- Link from a Wikipage to another Wikipage
- 3D computer graphics
- Alias Systems Corporation
- Category:3D computer graphics
- Category:Anatomical simulation
- Category:Animation techniques
- Cell (biology)
- Computer animation
- Computer game
- Computer simulation
- Data compression
- Deformation (engineering)
- Development of Spore
- Domain of a function
- Dynamics (mechanics)
- Elasticity (physics)
- Electronic Arts
- Face perception
- Facial expression
- Finite element method
- Force
- Frame rate
- Free-form deformation
- Hierarchical
- Intel
- Interaction
- Keyframe
- Kinematics
- Lazy evaluation
- Linear
- Mathematical optimization
- Maya (software)
- Medicine
- Mimic
- Ming C. Lin
- Morph target animation
- Organism
- Performance tuning
- Polygon mesh
- Pose
- Procedural generation
- Realism (arts)
- Real-time computing
- SIGGRAPH
- Skeletal animation
- Skeleton
- Spore (2008 video game)
- Subdivision (graph theory)
- User interface
- Vertebrae
- Virtual reality
- Wavelet
- SameAs
- faf3
- Interactive skeleton-driven simulation
- m.0f dw4
- Q17056736
- Subject
- Category:3D computer graphics
- Category:Anatomical simulation
- Category:Animation techniques
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- Interactive skeleton-driven simulation?oldid=1041707566&ns=0
- WikiPageLength
- 7117
- Wikipage page ID
- 6282756
- Wikipage revision ID
- 1041707566
- WikiPageUsesTemplate
- Template:Expand section
- Template:Short description