Interactive skeleton-driven simulation

Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.

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enInteractive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.
Has abstract
enInteractive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality.
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Interactive skeleton-driven simulation
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enInteractive skeleton-driven simulation
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www.cs.unc.edu/~lin/COMP259-S05/LEC/24.ppt
web.archive.org/web/20060828072755/http:/grail.cs.washington.edu/pub/papers/Capell-2002-ISD.pdf
grail.cs.washington.edu/projects/deformation/Capell-2002-ISD-divx.avi
web.archive.org/web/20060828072336/http:/grail.cs.washington.edu/pub/papers/Capell-2002-MFD.pdf
web.archive.org/web/20060828073725/http:/grail.cs.washington.edu/pub/papers/Capell-2005-PBR.pdf
web.archive.org/web/20060902214406/http:/grail.cs.washington.edu/theses/CapellPhd.pdf
grail.cs.washington.edu/projects/charanim/
grail.cs.washington.edu/projects/deformation/
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3D computer graphics
Alias Systems Corporation
Category:3D computer graphics
Category:Anatomical simulation
Category:Animation techniques
Cell (biology)
Computer animation
Computer game
Computer simulation
Data compression
Deformation (engineering)
Development of Spore
Domain of a function
Dynamics (mechanics)
Elasticity (physics)
Electronic Arts
Face perception
Facial expression
Finite element method
Force
Frame rate
Free-form deformation
Hierarchical
Intel
Interaction
Keyframe
Kinematics
Lazy evaluation
Linear
Mathematical optimization
Maya (software)
Medicine
Mimic
Ming C. Lin
Morph target animation
Organism
Performance tuning
Polygon mesh
Pose
Procedural generation
Realism (arts)
Real-time computing
SIGGRAPH
Skeletal animation
Skeleton
Spore (2008 video game)
Subdivision (graph theory)
User interface
Vertebrae
Virtual reality
Wavelet
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Interactive skeleton-driven simulation
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Subject
Category:3D computer graphics
Category:Anatomical simulation
Category:Animation techniques
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