Gauss–Legendre algorithm

The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory-intensive) and therefore all record-breaking calculations for many years have used other methods, almost always the Chudnovsky algorithm. For details, see Chronology of computation of π.

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enThe Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory-intensive) and therefore all record-breaking calculations for many years have used other methods, almost always the Chudnovsky algorithm. For details, see Chronology of computation of π.
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enThe Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory-intensive) and therefore all record-breaking calculations for many years have used other methods, almost always the Chudnovsky algorithm. For details, see Chronology of computation of π. The method is based on the individual work of Carl Friedrich Gauss (1777–1855) and Adrien-Marie Legendre (1752–1833) combined with modern algorithms for multiplication and square roots. It repeatedly replaces two numbers by their arithmetic and geometric mean, in order to approximate their arithmetic-geometric mean. The version presented below is also known as the Gauss–Euler, Brent–Salamin (or Salamin–Brent) algorithm; it was independently discovered in 1975 by Richard Brent and Eugene Salamin. It was used to compute the first 206,158,430,000 decimal digits of π on September 18 to 20, 1999, and the results were checked with Borwein's algorithm.
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Algorithm
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Gauss–Legendre algorithm
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enGauss–Legendre algorithm
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Adrien-Marie Legendre
Algorithm
Arithmetic-geometric mean
Arithmetic–geometric mean
Arithmetic mean
Borwein's algorithm
Carl Friedrich Gauss
Category:Pi algorithms
Chronology of computation of π
Chudnovsky algorithm
Elliptic integral
Eugene Salamin (mathematician)
Geometric mean
Iteration
Numerical approximations of π
Pi
Quadratic convergence
Random-access memory
Richard Brent (scientist)
Square root
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2JiM7
Algoritme van Gauss-Legendre
Algoritmo de Gauss-Legendre
Algoritmo de Gauss-Legendre
Algoritmo di Gauss-Legendre
Formule de Brent-Salamin
Gauss-Legendre Algoritması
m.03cwk
Q2448949
אלגוריתם גאוס-לז'נדר
ガウス=ルジャンドルのアルゴリズム
高斯-勒让德算法
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Category:Pi algorithms
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Gauss–Legendre algorithm?oldid=1115360431&ns=0
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