GRASP (object-oriented design)
General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
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- enGeneral Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
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- enGeneral Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns. The different patterns and principles used in GRASP are controller, creator, indirection, information expert, low coupling, high cohesion, polymorphism, protected variations, and pure fabrication. All these patterns solve some software problem common to many software development projects. These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
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- Category:Programming principles
- Category:Software design
- Cohesion (computer science)
- Command pattern
- Computer programming
- Coupling (computer science)
- Craig Larman
- Design pattern (computer science)
- Design Patterns (book)
- Domain-driven design
- Domain layer
- Facade pattern
- Factory pattern
- Interface (computer science)
- Layer (object-oriented design)
- Object-oriented design
- Polymorphism (computer science)
- Polymorphism (object-oriented programming)
- Software
- Software development
- SOLID (object-oriented design)
- Unified Modeling Language
- Use case
- User Interface
- SameAs
- Általános felelősség
- Grasp
- GRASP
- GRASP
- GRASP
- GRASP
- GRASP
- GRASP
- GRASP
- GRASP
- GRASP (disseny orientat a objectes)
- GRASP (object-oriented design)
- GRASP (padrão orientado a objetos)
- GRASP (programmation)
- GRASP (物件導向設計)
- m.0ctl 3
- Q1486676
- ViuX
- SeeAlso
- Closed principle
- Factory pattern
- Information hiding
- Open
- Service (systems architecture)
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- Category:Programming principles
- Category:Software design
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