Featherstone's algorithm
Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which uses maximal coordinates. Brian Mirtich's PhD Thesis has a very clear and detailed description of the algorithm. Baraff's paper "Linear-time dynamics using Lagrange multipliers" has a discussion and comparison of both algorithms.
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- enFeatherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which uses maximal coordinates. Brian Mirtich's PhD Thesis has a very clear and detailed description of the algorithm. Baraff's paper "Linear-time dynamics using Lagrange multipliers" has a discussion and comparison of both algorithms.
- Has abstract
- enFeatherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which uses maximal coordinates. Brian Mirtich's PhD Thesis has a very clear and detailed description of the algorithm. Baraff's paper "Linear-time dynamics using Lagrange multipliers" has a discussion and comparison of both algorithms.
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- Featherstone's algorithm
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- enFeatherstone's algorithm
- Link from a Wikipage to an external page
- github.com/bulletphysics/bullet3/tree/master/src/BulletDynamics/Featherstone
- www.thyrix.com/documentation/featherstone_method.php
- www.kuffner.org/james/software/
- www.kuffner.org/james/software/dynamics/mirtich/
- www.cs.cmu.edu/~baraff/papers/index.html
- people.eecs.berkeley.edu/~jfc/mirtich/thesis/mirtichThesis.pdf
- physsim.sourceforge.net
- royfeatherstone.org
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- Algorithm
- Category:Computational physics
- Category:Computer physics engines
- Category:Mechanics
- Kinematic chain
- Lagrange multiplier method
- Ragdoll physics
- Skeleton
- SameAs
- 4ji9T
- Algoritmo de Featherstone
- Featherstone's algorithm
- m.0bx 4c
- Q5439643
- خوارزمية فيذرستون
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- Category:Computational physics
- Category:Computer physics engines
- Category:Mechanics
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- Featherstone's algorithm?oldid=1099301810&ns=0
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- Wikipage page ID
- 4340134
- Wikipage revision ID
- 1099301810
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