Computer-assisted language learning

Computer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL

Comment
enComputer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL
Has abstract
enComputer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL). The term CALI (computer-assisted language instruction) was in use before CALL, reflecting its origins as a subset of the general term CAI (computer-assisted instruction). CALI fell out of favour among language teachers, however, as it appeared to imply a teacher-centred approach (instructional), whereas language teachers are more inclined to prefer a student-centred approach, focusing on learning rather than instruction. CALL began to replace CALI in the early 1980s (Davies & Higgins 1982: p. 3) and it is now incorporated into the names of the growing number of worldwide. An alternative term, technology-enhanced language learning (TELL), also emerged around the early 1990s: e.g. the TELL Consortium project, University of Hull. The current philosophy of CALL puts a strong emphasis on student-centred materials that allow learners to work on their own. Such materials may be structured or unstructured, but they normally embody two important features: interactive learning and individualised learning. CALL is essentially a tool that helps teachers to facilitate the language learning process. It can be used to reinforce what has already been learned in the classroom or as a remedial tool to help learners who require additional support. The design of CALL materials generally takes into consideration principles of language pedagogy and methodology, which may be derived from different learning theories (e.g. behaviourist, cognitive, constructivist) and second-language learning theories such as Stephen Krashen's monitor hypothesis. A combination of face-to-face teaching and CALL is usually referred to as blended learning. Blended learning is designed to increase learning potential and is more commonly found than pure CALL (Pegrum 2009: p. 27). See Davies et al. (2011: Section 1.1, What is CALL?). See also Levy & Hubbard (2005), who raise the question Why call CALL "CALL"?
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Computer-assisted language learning
Label
enComputer-assisted language learning
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asiacall.org
fltmag.com
www.apacall.org/
www.languagesoftware.net/
www.tclt.us/
www.tirfonline.org/wp-content/uploads/2013/04/TIRF_OLTE_One-PageSpread_2013.pdf
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Active Worlds
Anki (software)
Audio-lingual method
Automatic speech recognition
B:ATALL
Babbel
Blended learning
Blog
Blogs
CALICO (consortium)
Category:Language education
Category:Language learning software
Chat room
Colossal Cave Adventure
Communicative approach
Community language learning
Computational linguistics
Constructivism (learning theory)
Direct method (education)
Distance learning
Duolingo
Electronic communication
Email
EUROCALL
European Association for Computer-Assisted Language Learning
Flashcard
Glossary of language teaching terms and ideas
Grammar-translation
Habitat (video game)
Hot Potatoes
HyperCard
Hypertext
IATEFL
Information and communications technology
Intelligent computer-assisted language instruction
Interactive whiteboards
Language acquisition
Language education
Language engineering
Language exchange
Language immersion
Language MOOC
Learner autonomy
List of flashcard software
List of language self-study programs
Mashup (web application hybrid)
Mobile-assisted language learning
Monitor hypothesis
MOO
Mosaic (web browser)
MUD
MUDs
Multimedia
MUVE
Natural language processing
Online learning community
OpenSimulator
Parsing
Pedagogy
Podcasting
Role-playing game
Role-playing games
Screen capture (disambiguation)
Second-language acquisition
Second Life
Self access language learning centers
Sim City
Smigin
Social bookmarking
Social Media Language Learning
Social networking
Spaced repetition
Speech recognition
Speech synthesis
SuperMemo
Tandem language learning
Telecollaboration
Text to speech
The Alpheios Project
Video sharing
Virtual exchange
Virtual learning environment
Virtual world language learning
Virtual worlds
Web 2.0
Web browser
Where in the World Is Carmen Sandiego%3F (1985 video game)
Whole language
Wiki
Wikis
World Wide Web
SameAs
Aprendizaxe de linguas asistida por computador
Aprenentatge de llengües assistit per ordinador
Bilgisayar destekli dil eğitimi
CALL
Computer assisted language learning
Computer-assisted language learning
Datorstödd språkinlärning
Enseignement des langues étrangères assisté par ordinateur
Enseñanza de lenguas asistida por computador
FCGm
m.01bk86
Ordenagailuak lagunduriko hizkuntza-ikaskuntza
Pembelajaran bahasa berbantuan komputer
Q1194674
Računalno potpomognuto učenje jezika
Rekenaarondersteunde taalonderrig (ROTO)
Tietokoneavusteinen kielen oppiminen
לימוד שפה בעזרת מחשב
تعليم اللغات بمساعدة الحاسب الآلي
یادگیری زبان به کمک رایانه
கணினி வழியாகக் கற்றல்
คอมพิวเตอร์ช่วยสอน
컴퓨터보조 언어학습
Subject
Category:Language education
Category:Language learning software
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