Computer-assisted language learning
Computer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL
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- enComputer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL
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- enComputer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of , interactive whiteboards, computer-mediated communication (CMC), , and mobile-assisted language learning (MALL). The term CALI (computer-assisted language instruction) was in use before CALL, reflecting its origins as a subset of the general term CAI (computer-assisted instruction). CALI fell out of favour among language teachers, however, as it appeared to imply a teacher-centred approach (instructional), whereas language teachers are more inclined to prefer a student-centred approach, focusing on learning rather than instruction. CALL began to replace CALI in the early 1980s (Davies & Higgins 1982: p. 3) and it is now incorporated into the names of the growing number of worldwide. An alternative term, technology-enhanced language learning (TELL), also emerged around the early 1990s: e.g. the TELL Consortium project, University of Hull. The current philosophy of CALL puts a strong emphasis on student-centred materials that allow learners to work on their own. Such materials may be structured or unstructured, but they normally embody two important features: interactive learning and individualised learning. CALL is essentially a tool that helps teachers to facilitate the language learning process. It can be used to reinforce what has already been learned in the classroom or as a remedial tool to help learners who require additional support. The design of CALL materials generally takes into consideration principles of language pedagogy and methodology, which may be derived from different learning theories (e.g. behaviourist, cognitive, constructivist) and second-language learning theories such as Stephen Krashen's monitor hypothesis. A combination of face-to-face teaching and CALL is usually referred to as blended learning. Blended learning is designed to increase learning potential and is more commonly found than pure CALL (Pegrum 2009: p. 27). See Davies et al. (2011: Section 1.1, What is CALL?). See also Levy & Hubbard (2005), who raise the question Why call CALL "CALL"?
- Is primary topic of
- Computer-assisted language learning
- Label
- enComputer-assisted language learning
- Link from a Wikipage to an external page
- asiacall.org
- fltmag.com
- www.apacall.org/
- www.languagesoftware.net/
- www.tclt.us/
- www.tirfonline.org/wp-content/uploads/2013/04/TIRF_OLTE_One-PageSpread_2013.pdf
- Link from a Wikipage to another Wikipage
- Active Worlds
- Anki (software)
- Audio-lingual method
- Automatic speech recognition
- B:ATALL
- Babbel
- Blended learning
- Blog
- Blogs
- CALICO (consortium)
- Category:Language education
- Category:Language learning software
- Chat room
- Colossal Cave Adventure
- Communicative approach
- Community language learning
- Computational linguistics
- Constructivism (learning theory)
- Direct method (education)
- Distance learning
- Duolingo
- Electronic communication
- EUROCALL
- European Association for Computer-Assisted Language Learning
- Flashcard
- Glossary of language teaching terms and ideas
- Grammar-translation
- Habitat (video game)
- Hot Potatoes
- HyperCard
- Hypertext
- IATEFL
- Information and communications technology
- Intelligent computer-assisted language instruction
- Interactive whiteboards
- Language acquisition
- Language education
- Language engineering
- Language exchange
- Language immersion
- Language MOOC
- Learner autonomy
- List of flashcard software
- List of language self-study programs
- Mashup (web application hybrid)
- Mobile-assisted language learning
- Monitor hypothesis
- MOO
- Mosaic (web browser)
- MUD
- MUDs
- Multimedia
- MUVE
- Natural language processing
- Online learning community
- OpenSimulator
- Parsing
- Pedagogy
- Podcasting
- Role-playing game
- Role-playing games
- Screen capture (disambiguation)
- Second-language acquisition
- Second Life
- Self access language learning centers
- Sim City
- Smigin
- Social bookmarking
- Social Media Language Learning
- Social networking
- Spaced repetition
- Speech recognition
- Speech synthesis
- SuperMemo
- Tandem language learning
- Telecollaboration
- Text to speech
- The Alpheios Project
- Video sharing
- Virtual exchange
- Virtual learning environment
- Virtual world language learning
- Virtual worlds
- Web 2.0
- Web browser
- Where in the World Is Carmen Sandiego%3F (1985 video game)
- Whole language
- Wiki
- Wikis
- World Wide Web
- SameAs
- Aprendizaxe de linguas asistida por computador
- Aprenentatge de llengües assistit per ordinador
- Bilgisayar destekli dil eğitimi
- CALL
- Computer assisted language learning
- Computer-assisted language learning
- Datorstödd språkinlärning
- Enseignement des langues étrangères assisté par ordinateur
- Enseñanza de lenguas asistida por computador
- FCGm
- m.01bk86
- Ordenagailuak lagunduriko hizkuntza-ikaskuntza
- Pembelajaran bahasa berbantuan komputer
- Q1194674
- Računalno potpomognuto učenje jezika
- Rekenaarondersteunde taalonderrig (ROTO)
- Tietokoneavusteinen kielen oppiminen
- לימוד שפה בעזרת מחשב
- تعليم اللغات بمساعدة الحاسب الآلي
- یادگیری زبان به کمک رایانه
- கணினி வழியாகக் கற்றல்
- คอมพิวเตอร์ช่วยสอน
- 컴퓨터보조 언어학습
- Subject
- Category:Language education
- Category:Language learning software
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- Computer-assisted language learning?oldid=1090349812&ns=0
- WikiPageLength
- 64873
- Wikipage page ID
- 194053
- Wikipage revision ID
- 1090349812
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- Template:Doi
- Template:Reflist
- Template:Short description
- Template:Use British English
- Template:Use dmy dates