Behavior selection algorithm
In artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)
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- enIn artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)
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- enIn artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)
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- Behavior selection algorithm
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- enBehavior selection algorithm
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- Application software
- Artificial intelligence
- Artificial intelligence (video games)
- Behavioral modeling
- Behavioral modeling in computer-aided design
- Behavioral modeling in hydrology
- Behavioral modeling language
- Behavior tree (artificial intelligence, robotics and control)
- Case-based reasoning
- Category:Algorithms
- Category:Artificial intelligence
- Category:Computational neuroscience
- Cognitive model
- Decision tree
- Dialogue tree
- Finite-state machine
- Hierarchical control system
- Hierarchical finite-state machine
- Hierarchical task network
- Intelligent agent
- Model-based reasoning
- Non-player character
- Strategy design pattern
- Synthetic intelligence
- Utility system (artificial intelligence)
- Weak AI
- SameAs
- 2AWEx
- Q22905832
- Subject
- Category:Algorithms
- Category:Artificial intelligence
- Category:Computational neuroscience
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- Behavior selection algorithm?oldid=1116554037&ns=0
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- Wikipage page ID
- 47893974
- Wikipage revision ID
- 1116554037
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