Behavior selection algorithm

In artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)

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enIn artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)
Has abstract
enIn artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: * Finite-state machines * Hierarchical finite-state machines * Decision trees * Behavior trees * Hierarchical task networks * Hierarchical control systems * Utility systems * Dialogue tree (for selecting what to say)
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Behavior selection algorithm
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enBehavior selection algorithm
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Application software
Artificial intelligence
Artificial intelligence (video games)
Behavioral modeling
Behavioral modeling in computer-aided design
Behavioral modeling in hydrology
Behavioral modeling language
Behavior tree (artificial intelligence, robotics and control)
Case-based reasoning
Category:Algorithms
Category:Artificial intelligence
Category:Computational neuroscience
Cognitive model
Decision tree
Dialogue tree
Finite-state machine
Hierarchical control system
Hierarchical finite-state machine
Hierarchical task network
Intelligent agent
Model-based reasoning
Non-player character
Strategy design pattern
Synthetic intelligence
Utility system (artificial intelligence)
Weak AI
SameAs
2AWEx
Q22905832
Subject
Category:Algorithms
Category:Artificial intelligence
Category:Computational neuroscience
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