ubiquitous computing |
Description |
Our research is concerned with developing new frameworks, principles and concepts
for mobile, tangible and ubiquitous computing. These include frameworks for direct
combination, minimal attention interfaces, tangible interaction, whole body interaction
and sensor-based interactions for play. We are also exploring how these technologies
might be used in the real worlds within different situations. We investigate the security,
privacy and trust aspects in ubiquitous computing and e-commerce.For example, we use
a variety of methods, including cinematic techniques and field experiments to explore
attitudes towards privacy in ubiquitous computing.Another strand of our research focuses
on augmenting and extending everyday learning and work activities with interactive
technologies that move "beyond the desktop". We have designed a number of
enhanced user experiences through appropriating and assembling a diversity of technologies
including mobile, wireless, hand-held and pervasive computing. Domains we are looking
at are collaborative learning, creative play, working, and decision-making. We are
also investigating how a variety of surfaces can be integrated, including large mixed
paper-electronic wall displays, tabletops, tangibles and ambient displays. |