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Creator |
346e7c250ea1e999b0ae8be85c1ce8c6 |
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Creator |
ext-507c5fdce4e2013129357932080b558e |
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Creator |
ext-e4732fa6fa54db0f4df9188ca478da59 |
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Creator |
ext-ec0e421ecdf959888e3ffecb96a87bc2 |
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Date |
2020 |
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Is Part Of |
repository |
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Is Part Of |
p20534701 |
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abstract |
Designing complex products involves working with uncertainties as the product, the
requirements and the environment in which it is used co-evolve, and designers and
external stakeholders make decisions that affect the evolving design. Rather than
being held back by uncertainty, designers work, cooperate and communicate with each
other notwithstanding these uncertainties by making assumptions to carry out their
own tasks. To explain this, the paper proposes an adaptation of Kendall Walton’s make-believe
theory, to conceptualize designing as playing games of make-believe by inferring what
is required and imagining what is possible given the current set of assumptions and
decisions, while knowing these are subject to change. What one is allowed and encouraged
to imagine, conclude or propose is governed by socially agreed rules and constraints.
The paper uses jet engine component design as an example to illustrate how different
design teams make assumptions at the beginning of design activities and negotiate
what can and cannot be done with the design. This often involves iteration – repeating
activities under revised sets of assumptions. As assumptions are collectively revised
they become part of a new game of make-believe in the sense that there is social agreement
that the decisions constitute part of the constraints that govern what can legitimately
be inferred about the design or added to it. |
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authorList |
authors |
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status |
peerReviewed |
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uri |
http://data.open.ac.uk/oro/document/1092700 |
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uri |
http://data.open.ac.uk/oro/document/1092701 |
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uri |
http://data.open.ac.uk/oro/document/1092702 |
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uri |
http://data.open.ac.uk/oro/document/1092703 |
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uri |
http://data.open.ac.uk/oro/document/1092704 |
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uri |
http://data.open.ac.uk/oro/document/1092709 |
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uri |
http://data.open.ac.uk/oro/document/1096038 |
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type |
AcademicArticle |
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type |
Article |
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label |
Poznik, Michael; Stacey, Martin; Hillerbrand, Rafaela and Eckert, Claudia (2020).
Designing as Playing Games of Make-Believe. Design Science (In press). |
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Title |
Designing as Playing Games of Make-Believe |
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in dataset |
oro |