subject predicate object context
68712 Creator d78c491e346b4074998a5ca3d1a3ced9
68712 Date 2016-06-01
68712 Is Part Of repository
68712 Is Part Of p17571928
68712 abstract The video games industry in the United Kingdom is profitable and growing at a time when the broader economy is still failing to recover. This has attracted the interests of politicians, committing large investments and tax breaks. Although the headline figures are impressive, the overall structure of the industry is less clear. Within this there are many new organizations, often shaped by start-up culture. Less is known about how work is being organized or the experiences of workers. The approach taken here draws on Marxist theory and an examination of the labour process. It focuses on how capitalism effects the production of video games, including the use of crunch time, the prevalence of sexism, and the widespread use of non-disclosure agreements. The conclusion suggests further inquiries are needed to understand how the struggle between labour and capital is shaping this industry
68712 authorList authors
68712 issue 2
68712 status peerReviewed
68712 uri http://data.open.ac.uk/oro/document/1043699
68712 uri http://data.open.ac.uk/oro/document/1043706
68712 uri http://data.open.ac.uk/oro/document/1045465
68712 uri http://data.open.ac.uk/oro/document/1045474
68712 uri http://data.open.ac.uk/oro/document/1045475
68712 uri http://data.open.ac.uk/oro/document/1045476
68712 uri http://data.open.ac.uk/oro/document/1045477
68712 uri http://data.open.ac.uk/oro/document/1045478
68712 uri http://data.open.ac.uk/oro/document/1045489
68712 volume 8
68712 type AcademicArticle
68712 type Article
68712 label Woodcock, Jamie (2016). The work of play: Marx and the video games industry in the United Kingdom. Journal of Gaming and Virtual Worlds, 8(2) pp. 131–143.
68712 Title The work of play: Marx and the video games industry in the United Kingdom
68712 in dataset oro