subject predicate object context
68711 Creator d78c491e346b4074998a5ca3d1a3ced9
68711 Creator ext-015e4e808437a9ffd4596bfb074d2248
68711 Creator ext-2801c4b04142401fb216246a1a16d1f4
68711 Creator ext-5077e971cf8a5b58a39cbb3476d5761a
68711 Creator ext-544c4b2723b6a6a6be6b180b50830253
68711 Creator ext-8c87f72d4e5e8a2db6801a1b804274c6
68711 Creator ext-8ea474a2ee255e78fb41ae2a54243b57
68711 Creator ext-b76310613c9eb107b17086f41ff71309
68711 Creator ext-c4ed41d0128a082795c7d49c7afef184
68711 Date 2016
68711 Is Part Of repository
68711 Is Part Of p20503806
68711 abstract <b>Purpose</b><br></br> The purpose of this paper is to examine intrinsic forms of motivation and particular incidents of play, socialisation, fun and amusement on an online crowdsourced citizen science platform. The paper also investigates gamised activity (Greenhill <i>et al.</i>, 2014) as a form of intrinsic motivation adding a sense of play to work and tasks (Xu <i>et al.</i>, 2012). These concepts are explored through close scrutiny of the online citizen science platform Zooniverse.org. <br></br><br></br> <b>Design/methodology/approach</b><br></br> Qualitative techniques with an interpretivist approach are used to analyse online content found within citizen science platforms, related forums and social media by examining incidents of play, socialisation, fun and amusement to investigate how these aspects are applied as a form of user motivation. <br></br><br></br> <b>Findings</b><br></br> The authors find that when users classify crowdsourced tasks voluntarily it does not matter how users are classifying as long as it is accurately. However, what does matter is why they are doing it particularly because of the complex processes that builds relationships between users and the platform. The authors present a conceptual model to enable deeper understandings of how forms of social interaction and play are motivating users contributing to citizen science project to participate in the online processes. <br></br><br></br> <b>Practical implications</b><br></br> The findings of this paper provide practical implications for how citizen science, and also other crowdsourcing platforms, can engage with notions of play and gamification to motivate participation. <br></br><br></br> <b>Originality/value</b><br></br> Using detailed examples of online content, the authors reveal how participants of the Zooniverse.org demonstrate aspects of “gamised” behaviour. The authors argue that the exploration of gaming as well as play provides evidence that contributing to citizen science projects can be both utilitarian and hedonic.
68711 authorList authors
68711 issue 3
68711 status peerReviewed
68711 uri http://data.open.ac.uk/oro/document/1043693
68711 uri http://data.open.ac.uk/oro/document/1043694
68711 uri http://data.open.ac.uk/oro/document/1045466
68711 uri http://data.open.ac.uk/oro/document/1045479
68711 uri http://data.open.ac.uk/oro/document/1045480
68711 uri http://data.open.ac.uk/oro/document/1045481
68711 uri http://data.open.ac.uk/oro/document/1045482
68711 uri http://data.open.ac.uk/oro/document/1045483
68711 uri http://data.open.ac.uk/oro/document/1046027
68711 volume 68
68711 type AcademicArticle
68711 type Article
68711 label Greenhill, Anita; Holmes, Kate; Woodcock, Jamie ; Lintott, Chris; Simmons, Brooke D.; Graham, Gary; Cox, Joe; Oh, Eun Young and Masters, Karen (2016). Playing with science: Exploring how game activity motivates users participation on an online citizen science platform. Aslib Journal of Information Management, 68(3) pp. 306–325.
68711 Title Playing with science: Exploring how game activity motivates users participation on an online citizen science platform
68711 in dataset oro