subject predicate object context
42013 Creator 01a92d17551810ee183bf6ee3f4ae85d
42013 Creator 0e0981d80b1ee08ff24202852aaa5304
42013 Creator 63dcee00858a17aaeeaf49f0344f1fa0
42013 Creator a94add06d2c89bc4f40573837503a4a9
42013 Date 2014-08
42013 Is Part Of p1552826X
42013 Is Part Of repository
42013 abstract <i>Aim</i>. This article presents a <b>model</b> of how gaming <b>involvement</b> and <b>informal learning</b> come together in practice. <br></br><br></br> <i>Method</i>. Based on a series of interviews, case studies, and a wider survey, the <b>Gaming Involvement and Informal Learning</b> (GIIL) framework indicates how involvement with a variety of <b>gaming practices</b> can lead to a range of different <b>learning experiences</b>. <br></br><br></br> <i>Results</i>. The framework is able to account for both <b>how</b> and <b>what people learn</b> from gaming while also highlighting the influence of <b>player identity</b>. Further, the <b>iterative</b> relationship between <b>identity, involvement</b>, and <b>learning</b> is emphasized: The more strongly someone <b>identifies</b> themselves as a gamer, the greater their micro- and macro-level <b>involvement</b> and the more likely they are to <b>learn</b> from their gaming experiences. <br></br><br></br> <i>Conclusion</i>. The <b>implications</b> of the findings are discussed with regard to <b>informal</b> and <b>formal</b> learning.
42013 authorList authors
42013 issue 4-5
42013 status peerReviewed
42013 uri http://data.open.ac.uk/oro/document/286191
42013 uri http://data.open.ac.uk/oro/document/286794
42013 uri http://data.open.ac.uk/oro/document/286795
42013 uri http://data.open.ac.uk/oro/document/286796
42013 uri http://data.open.ac.uk/oro/document/286797
42013 uri http://data.open.ac.uk/oro/document/286798
42013 uri http://data.open.ac.uk/oro/document/286870
42013 volume 45
42013 type AcademicArticle
42013 type Article
42013 label Iacovides, Ioanna ; McAndrew, Patrick ; Scanlon, Eileen and Aczel, James (2014). The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5) pp. 611–626.
42013 label Iacovides, Ioanna ; McAndrew, Patrick ; Scanlon, Eileen and Aczel, James (2014). The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5) pp. 611–626.
42013 Title The gaming involvement and informal learning framework
42013 in dataset oro