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Creator |
01a92d17551810ee183bf6ee3f4ae85d |
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Creator |
0e0981d80b1ee08ff24202852aaa5304 |
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Creator |
63dcee00858a17aaeeaf49f0344f1fa0 |
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Creator |
a94add06d2c89bc4f40573837503a4a9 |
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Date |
2014-08 |
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Is Part Of |
p1552826X |
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Is Part Of |
repository |
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abstract |
<i>Aim</i>. This article presents a <b>model</b> of how gaming <b>involvement</b>
and <b>informal learning</b> come together in practice.
<br></br><br></br>
<i>Method</i>. Based on a series of interviews, case studies, and a wider survey,
the <b>Gaming Involvement and Informal Learning</b> (GIIL) framework indicates how
involvement with a variety of <b>gaming practices</b> can lead to a range of different
<b>learning experiences</b>.
<br></br><br></br>
<i>Results</i>. The framework is able to account for both <b>how</b> and <b>what people
learn</b> from gaming while also highlighting the influence of <b>player identity</b>.
Further, the <b>iterative</b> relationship between <b>identity, involvement</b>, and
<b>learning</b> is emphasized: The more strongly someone <b>identifies</b> themselves
as a gamer, the greater their micro- and macro-level <b>involvement</b> and the more
likely they are to <b>learn</b> from their gaming experiences.
<br></br><br></br>
<i>Conclusion</i>. The <b>implications</b> of the findings are discussed with regard
to <b>informal</b> and <b>formal</b> learning. |
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authorList |
authors |
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issue |
4-5 |
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status |
peerReviewed |
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uri |
http://data.open.ac.uk/oro/document/286191 |
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uri |
http://data.open.ac.uk/oro/document/286794 |
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uri |
http://data.open.ac.uk/oro/document/286795 |
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uri |
http://data.open.ac.uk/oro/document/286796 |
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uri |
http://data.open.ac.uk/oro/document/286797 |
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uri |
http://data.open.ac.uk/oro/document/286798 |
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uri |
http://data.open.ac.uk/oro/document/286870 |
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volume |
45 |
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type |
AcademicArticle |
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type |
Article |
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label |
Iacovides, Ioanna ; McAndrew, Patrick ; Scanlon, Eileen and Aczel, James (2014).
The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5)
pp. 611–626. |
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label |
Iacovides, Ioanna ; McAndrew, Patrick ; Scanlon, Eileen and Aczel, James (2014).
The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5)
pp. 611–626. |
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Title |
The gaming involvement and informal learning framework |
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in dataset |
oro |