subject predicate object context
31326 Creator 0e0981d80b1ee08ff24202852aaa5304
31326 Creator 63dcee00858a17aaeeaf49f0344f1fa0
31326 Creator c04ebcd3d818bf6440250f8af552ae0d
31326 Creator a94add06d2c89bc4f40573837503a4a9
31326 Date 2012-09
31326 Is Part Of p17439892
31326 Is Part Of repository
31326 abstract In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casual’ audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and critical learning through participation in affinity groups and semiotic domains but there is a need for further empirical evidence to explore how this participation occurs and how prevalent it actually is. In addition the effectiveness of games within education indicates mixed results, though it has been suggested that this may indicate that learning through immersive worlds involves a more complex understanding of learning, one that is not so easy to tie to specified learning outcomes. It would seem the area would benefit from research that seeks to develop our understanding of how player involvement and learning come together in this context. This paper presents the preliminary results of a survey carried out in order to explore these issues. The initial findings suggest that how a player identifies as a gamer relates to what they think they gain from their gaming experiences with respect to learning.
31326 authorList authors
31326 issue 3
31326 status peerReviewed
31326 uri http://data.open.ac.uk/oro/document/41307
31326 uri http://data.open.ac.uk/oro/document/41308
31326 uri http://data.open.ac.uk/oro/document/41309
31326 uri http://data.open.ac.uk/oro/document/43903
31326 volume 37
31326 type AcademicArticle
31326 type Article
31326 label Iacovides, Ioanna ; Aczel, James ; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327.
31326 label Iacovides, Ioanna ; Aczel, James ; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327.
31326 Title Investigating the relationships between informal learning and player involvement in digital games
31326 in dataset oro