
Skeleton (computer programming)
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation error messages. It may involve empty function declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known.
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- enSkeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation error messages. It may involve empty function declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known.
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- enSkeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation error messages. It may involve empty function declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known. Skeleton programming facilitates a top-down design approach, where a partially functional system with complete high-level structures is designed and coded, and this system is then progressively expanded to fulfill the requirements of the project. Program skeletons are also sometimes used for high-level descriptions of algorithms. A program skeleton may also be utilized as a template that reflects syntax and structures commonly used in a wide class of problems. Skeleton programs are utilized in the template method design pattern used in object-oriented programming. In object-oriented programming, dummy code corresponds to an abstract method, a method stub or a mock object. In the Java remote method invocation (Java RMI) nomenclature, a stub communicates on the client-side with a skeleton on the server-side. A class skeleton is an outline of a class that is used in software engineering. It contains a description of the class's roles, and describes the purposes of the variables and methods, but does not implement them. The class is later implemented from the skeleton. The skeleton can also be known as either an interface or an abstract class, with languages that follow a polymorphic paradigm.
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- Skeleton (computer programming)
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- enSkeleton (computer programming)
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- Abstract class
- Abstract method
- Algorithm
- Algorithmic skeleton
- Blueprint
- Category:Computer programming
- Category:Programming language topics
- Category:Software
- Class (computer programming)
- Class (computer science)
- Colloquialism
- Compilation (computing)
- Compiler
- Computer hardware
- Computer programming
- Data parallelism
- Data type
- Design
- Documentation
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- Implementation
- Inheritance (object-oriented programming)
- Integrated development environment
- Interface (computing)
- Jargon
- Java (programming language)
- Java package
- Java remote method invocation
- Method (computer science)
- Method (software engineering)
- Method stub
- Mock object
- Natural-language user interface
- Object-oriented programming
- output
- Overloaded method
- P5.js
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- Parallel computing
- Parameter (computer programming)
- Parsing
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- Polymorphism (computer science)
- Programmer
- Programming language
- Programming paradigm
- Pseudocode
- Psyche (psychology)
- Python (programming language)
- Run-time type information
- Scope (computer science)
- Software
- Software engineering
- Stub (computer science)
- Subroutine
- Syntax
- Task parallelism
- Template method design pattern
- Text editor
- Top-down and bottom-up design
- Variable (computer science)
- Variable (programming)
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- ECdH
- m.03t0r4
- m.0cvwk9
- Q1169129
- Skeleton (computer programming)
- Skeleton (Programmierung)
- Каркас (компьютерное программирование)
- Скелет (компјутерско програмирање)
- 虛設代碼
- 스켈레톤 (컴퓨터 프로그래밍)
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- Category:Computer programming
- Category:Programming language topics
- Category:Software
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