Netcode

Netcode

Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges.

Comment
enNetcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges.
Depiction
Delay-based Netcode Flowchart.png
Rollback Netcode Flowchart.png
Has abstract
enNetcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges.
Hypernym
Term
Is primary topic of
Netcode
Label
enNetcode
Link from a Wikipage to another Wikipage
AAA (video game industry)
Age of Empires
Apex Legends
Battlefield V
Call of Duty: Modern Warfare (2019 video game)
Call of Duty: Warzone
Category:Multiplayer video games
Category:Servers (computing)
Category:Video game development
Category:Video game platforms
Client–server model
Counter-Strike: Global Offensive
Database management systems
Dragon Ball FighterZ
Fighting game
File:Delay-based Netcode Flowchart.png
File:Rollback Netcode Flowchart.png
First-person shooter
Fortnite
Frame rate
Frames per second
Gamer
GGPO
Glitch
Internet Relay Chat
Lag (online gaming)
Lag (video games)
Lag compensation
Latency (engineering)
Local area network
Millisecond
Nagle's algorithm
Network congestion
Online game
Online games
Overwatch (video game)
Packet loss
Peer-to-peer
Real-time strategy
Real Time Streaming Protocol
Scheduler (computing)
Skullgirls
Transmission Control Protocol
Transport layer
Umbrella term
User Datagram Protocol
Valorant
Video game genre
SameAs
fffJ
m.0105th4l
Netcode
Netcode
Netcode
Netzcode
Q17042618
SeeAlso
TCP
User Datagram Protocol
Subject
Category:Multiplayer video games
Category:Servers (computing)
Category:Video game development
Category:Video game platforms
Thumbnail
Delay-based Netcode Flowchart.png?width=300
WasDerivedFrom
Netcode?oldid=1121538117&ns=0
WikiPageLength
17231
Wikipage page ID
42353094
Wikipage revision ID
1121538117
WikiPageUsesTemplate
Template:Overline
Template:Reflist
Template:See also
Template:Short description