Client–server model
Client-server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests.Examples of computer applications that use the client-server model are email, network printing, and the World Wide Web.
- Comment
- enClient-server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests.Examples of computer applications that use the client-server model are email, network printing, and the World Wide Web.
- Depiction
- Has abstract
- enClient-server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests.Examples of computer applications that use the client-server model are email, network printing, and the World Wide Web.
- Hypernym
- Structure
- Is primary topic of
- Client–server model
- Label
- enClient–server model
- Link from a Wikipage to another Wikipage
- 360
- Abstraction (computer science)
- Abstraction layer
- Application layer
- Application programming interface
- Application server
- Application software
- ARPANET
- Bank
- Business logic
- Category:Application layer protocols
- Category:Clients (computing)
- Category:Inter-process communication
- Category:Network architecture
- Category:Servers (computing)
- Centralized computing
- Client (computing)
- Client–queue–client
- Cloud computing
- Communications protocol
- Computer algorithm
- Computer file
- Computer network
- Computer network programming
- Computer program
- Computer scientist
- Computer terminal
- Concern (computer science)
- Content format
- Data (computing)
- Database
- Database server
- Data storage device
- Decentralized system
- Denial of service attack
- Design pattern
- Diskless node
- Distributed application
- Distributed computing
- Downtime
- Failover
- File:Client-server-model.svg
- File server
- Front and back ends
- High availability
- Host (network)
- Information technology management
- Internet
- Inter-process communication
- Inter-server
- Job (computing)
- Load (computing)
- Load balancing (computing)
- Login
- Mainframe computer
- Mass storage
- Messaging pattern
- Microarchitecture
- Microcomputer
- Microprocessor
- Minicomputer
- Modular programming
- Node (networking)
- Observer pattern
- Online banking
- Operating system
- output
- Parsing
- Peer-to-peer
- Personal computer
- Publish–subscribe pattern
- Pull technology
- Push technology
- Redundancy (engineering)
- Remote job entry
- Remote procedure call
- Request–response
- Rich client
- Scheduling (computing)
- Separation of concerns
- Server (computing)
- Server change number
- Service-oriented architecture
- Shared resource
- slave (technology)
- Stanford Research Institute
- Task (computing)
- United States Department of Defense
- Uptime
- Web application
- Web browser
- Web page
- Web server
- World Wide Web
- Xerox PARC
- SameAs
- Arquitectura cliente-servidor
- Asiakas-palvelin-arkkitehtuuri
- Bezero-zerbitzari
- Cliente-servidor
- Client-server
- Client-server
- Client-server
- Client-Server
- Client-servermodel
- Client-Server-Modell
- Client-Server-Modell
- Client-serveur
- Client-servidor
- freastalaí
- İstemci-sunucu
- Klien-server
- Kliens-szerver architektúra
- Kliënt-bediener argitektuur
- Klient-server
- Klient–server
- Klient–server
- Klient-serwer
- Klients-serveris
- Klient-tjener
- Klijentsko-poslužnička arhitektura
- m.01xct
- m.08 k55
- Mijoz — server (kompyuter yoki tarmoq arxitekturasi)
- Model klijent—server
- Modelo cliente–servidor
- Mô hình khách – chủ
- Müştəri-qulluqçu arxitekturası
- Q146813
- server
- UExC
- Μοντέλο πελάτη-διακομιστή
- Клиент — сервер
- Клиент–сервер моделі
- Клиент – сървър
- Клієнт-серверна архітектура
- Сервер
- שרת–לקוח
- مدل سرویسگیرنده-سرویسدهنده
- نموذج الخادم والعميل
- کلائنٹ و سرور
- सेवार्थी-सेवक मॉडल
- ကလိုင်းရန့် ဆာဗာနမူနာပုံစံ
- クライアントサーバモデル
- 主從式架構
- 클라이언트 서버 모델
- Subject
- Category:Application layer protocols
- Category:Clients (computing)
- Category:Inter-process communication
- Category:Network architecture
- Category:Servers (computing)
- Thumbnail
- WasDerivedFrom
- Client–server model?oldid=1124889610&ns=0
- WikiPageLength
- 17200
- Wikipage page ID
- 6513
- Wikipage revision ID
- 1124889610
- WikiPageUsesTemplate
- Template:Cn
- Template:Columns-list
- Template:Further
- Template:Inter-process communication
- Template:Reflist
- Template:Short description