Badouel intersection algorithm

The Badouel ray-triangle intersection algorithm, named after inventor , is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.

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enThe Badouel ray-triangle intersection algorithm, named after inventor , is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.
Has abstract
enThe Badouel ray-triangle intersection algorithm, named after inventor , is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.
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Badouel intersection algorithm
Label
enBadouel intersection algorithm
Link from a Wikipage to an external page
graphics.stanford.edu/courses/cs348b-98/gg/intersect.html
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Algorithm
Category:Geometry
Didier Badouel
Dimension
Intersection (Euclidean geometry)
Plane (geometry)
Plane equation
Ray (geometry)
Triangle
SameAs
2r6nr
Q30674982
Subject
Category:Geometry
WasDerivedFrom
Badouel intersection algorithm?oldid=970027880&ns=0
WikiPageLength
648
Wikipage page ID
54237359
Wikipage revision ID
970027880
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